Monday, February 28, 2011

Transtories antho

THE MARKET
  • Antho: Transtories
  • Publisher: Aeon Press
  • Editor(s): Colin Harvey
  • Pay Rate: Minimum £10 per story, possible bonus, plus royalties
  • Response Time: 1 - 2 months - ish
  • Reading Period: March 1st - 31st
  • Description: Stories based on words prefaced by 'Trans' in dictionary, from 'transact' to 'Transylvania' (but this last is not recommended).
  • Submission Guidelines: www.ralan.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.

THE SCOOP
1) What authors do you enjoy, and why does their writing captivate you?
I grew up idolising Roger Zelazny, and to a lesser extent Samuel R. Delany, and I still get a little shiver of anticipation when the occasional magazine or anthology crops up with Robert Silverberg's name in the table of contents.

Right now I'm enjoying Lucius Shepherd for his imagery and use of language; Nancy Kress for her characterization; Jason Sanford for his ideas; Greg Egan for his science. But that's only a smattering of the writers I like to read. And there will be four or five different names tomorrow if you ask me the same question! 

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
I'm not looking for horror, because Aeon Press is covering horror through Box of Delights. Apart from that, I don't really have favourites. I'm hoping that I'll see SF as well as fantasy, and maybe some slipstream—but I read all forms of speculative fiction. 

But the whole point of Transtories is that just as anthologies such as Eclipse, and older ones such as New Dimensions, Orbit and Universe, we're looking for a range of stories with no connection other than that they're good. I want sixteen different submissions, rather than sixteen different versions of the same story.

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?
All of them. But if I'm doing a regional anthology—as I did before with Dark Spires—then I'll say what I want the location to be. In the absence of that, writers can assume they have a free hand.

But to answer the question, I love Jack Vance's exotic planets, and Lucius Shepherd's use of Central America. Many of my favourite stories are set in more recognizable milieu; an alternate rural Dorset, the bars of New York where a man in the penthouse fights the rhythms of the universe, an isolated hotel on the Maine coast called the House of 31 February, the Sprawl, orbital zaibatsus, the city of Rebma, and London in 1810, where the Dog-faced Man prowls the streets.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
It's more important to me that the author displays control of the tempo of their story, rather than what that pace is. I'm not sure that this counts as pacing, but the best stories start as late as the writer can manage, and finish when the story's done.

5) What types of characters appeal to you the most? Any examples?
Rounded, believable characters that are consistent. I like to see the protagonist evolve throughout the story rather than change abruptly, or worse, remain static.

6) Is there a specific tone you'd like to set in your publication? What kind of voices grab you and keep you enthralled? Any examples?

I'm completely open-minded about this. There are stories like Bester's 'The Pi Man' and Zelazny's 'This Mortal Mountain' that couldn't be written by anybody but their authors. And then there are stories like Dozois' 'Morning Child' that seem incredibly simple. What I want is for the author to seem invisible, unless like Frederik Pohl in 'Day Million' he's talking to the reader. 

7) What is your policy for vulgarity, violence, and sexual content? Any taboos?
If the story calls for it, I have no taboos. But I don't want sex or violence in stories for the sake of it—there has to be a reason for it to be present. 

8) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?
I like to see stories where there is not one idea but two, colliding in a nuclear explosion, sparking off one another.

If you read most pro magazines, they will have two or even more ideas, working off one another. As an extreme example, Mike Alexander's 'Ware of the Worlds' deliberately took Wells' War of the Worlds, with its Martian cylinders invading, then added the replicator from Star Trek, but twisted the outcome with a plot development from Ursula K. Le Guin's The Lathe of Heaven, and rounded it all off with a denouement reminiscent of Alfred Bester. And all the time he was perfectly in control.

I don't expect all writers to achieve these levels of innovation and control—this was, after all, one of the very best stories of last year, written for a top-paying magazine. But these are the sort of stories that I'd like authors to aspire to.

9) Overall, do you prefer downbeat or upbeat endings?
Upbeat, although if a downbeat ending is required, and can be justified, I'll accept it. I don't want what some are calling 'Pollyanna-ish stories' where the author has to pull a figurative rabbit out of a hat, to force a happy ending.

10) Any last advice for submitters to this market? Any critical do's or do not's?
Write the story you want to write, rather than what you think I want to see. Surprise me. Don’t be afraid to stretch yourself to your limit—I’d sooner have a glorious failure which can be reworked, than a safe, dull story.



For more scoops
, go to
marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Friday, February 25, 2011

Unspeakable Horror 2: Abominations of Desire

THE MARKET
  • Antho: Unspeakable Horror 2: Abominations of Desire
  • Editor(s): Vince A. Liaguno and Chad Helder
  • Pay Rate: 5¢ per word
  • Response Time: 30-60 days 
  • Reading Period: April 1st through June 30th (2011)
  • Description: In this sequel to the Bram Stoker Award-winning anthology, editors Liaguno and Helder are exploring the dark underbelly of desire — whether contained and constricted or unleashed and unrestricted. They are looking for stories that stress the force of physical appetite or emotional need, tales that explore the strong, envious longing for the unattainable. This is a collection of queer horror — meaning that stories must contain a central gay, lesbian, bisexual, or transgender focus.
  • Submission Guidelines: darkscribepress.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.


VIDEO TRAILER FOR THE FIRST UNSPEAKABLE HORROR


THE SCOOP
1) What authors do you enjoy, and why does their writing captivate you?
Writers who take a literary approach to their horror…writers who use literary machinations to convey horror beyond basic blood and guts. Writers who aren't afraid to push some envelopes and who think outside the constraints of genre boxes. Think Dennis Cooper, Gemma Files, Stephen Graham Jones, Lee Thomas, Laird Barron…  

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
We enjoy primarily horror and dark psychological suspense. For this second volume in the Unspeakable Horror series, we'd like to see well-written tales of dark fiction with a strong literary fiction aesthetic that explore the specified theme of desire gone awry from a GLBT perspective.

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?

Fantasy settings don't really do it for us. We prefer stories told against realistic settings — ordinary or exotic. For us, as both readers and editors, horror is most effective when set against an ordinary backdrop. Fantasy settings tend to become characters in and of themselves; for us, it's a distraction. Past and present work equally well, future…not so much.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
While both hold equal appeal, what really blows us away are the subtler horrors that creep up and insinuate themselves into your consciousness as a reader. Then, before you know it, the writer pulls out the stops and leaves you punched in the gut, mouth agape. Stories that shock and/or provoke — but for the right reasons. We want that shock and provocation to sneak up on us versus clobbering us over the head. We want material that elicits an emotional response of some kind and leaves us with our jaws hanging open upon conclusion.

5) What types of characters appeal to you the most? Any examples?
Complex characters facing extraordinary internal and/or external crises. Sympathetic or unsympathetic matters less than the author's ability to make us relate on some level to the character. Personally, I have a penchant for supporting characters that play integral roles in the story that may not at first be obvious. I also enjoy clever twists on stock characters. Read anything from Stephen King's recent Full Dark, No Stars collection for perfect examples of the kinds of the full-bodied, complex characters we crave.

6) Is there a specific tone you'd like to set in your publication? What kind of voices grab you and keep you enthralled? Any examples?
Again, we have a weakness when horror merges with a strong literary fiction aesthetic. Complex, evocative stories that whisper with the power of a scream. Potential contributors to this second volume have the unique leg-up in having a first volume to use for comparison. Read Jameson Currier's "The Bloomsbury Nudes" or Jan Van der Laenen's "The Epistle of the Sleeping Beauty" and you'll see precisely the kind of tone and voice that grabs us. 

7) What is your policy for vulgarity, violence, and sexual content? Any taboos?
A writer has one responsibility and one responsibility only: To tell the truth of their story. If vulgarity, violence, or sexual content is essential and germane to the truth of the story that they're trying to tell, then it will blend seamlessly. Conversely, if one or more of those elements are thrown in to merely titillate or as a cheap shock effect, then those will stand out like a sore thumb. Taboos? Hard to dissuade taboo subject matter when you're asking writers to push envelopes and to think outside genre boxes. That said, it takes a very skilled writer to successfully and artistically tackle taboo subject matter. Our advice: Unless you're one of those writers, don't attempt this at home, kids.

8) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?

Again, we're exploring the concept of desire — the feeling that accompanies an unsatisfied state. What happens when human desire twists, bends, warps, mutates? What happens when desire is fed? Starved? Submissions should explore the answers to those questions.

9) Overall, do you prefer downbeat or upbeat endings?
Makes no difference if the theme is met and the quality of the writing is strong.

10) Any last advice for submitters to this market? Any critical do's or do not's?
We specifically list quite a few tips in our guidelines. Our biggest tip: Read them! Our two biggest pet peeves with the open reading period for the first volume were stories that somehow equated sexual orientation with pedophilia or bestiality and the sheer volume of psycho trannies or lesbian revenge tales in which someone’s unmentionables are chopped, eaten, or otherwise lopped off.

Those are the do not's. As far as what may give a potential contributor an advantage at this point in our readings for UH2…stories that feature lesbian or bisexual female characters, well-crafted stories featuring transgendered characters and themes. Other than that, push those envelopes, folks. Make our jaws drop. Haunt us with your words.



For more scoops
, go to
marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Tuesday, February 22, 2011

Necrotic Tissue shutting down

From R. Scott McCoy at the Stygian Publications blog:

I've decided to shut down Necrotic Tissue. There are a lot of reasons, but the main one is financial. I've always known that NT would never be a huge moneymaker, but I did hope that I could at least make it self-sustaining. It hasn't, and I can't continue to take the loss.

Stygian Publications, which is my publishing company, will remain open and I still plan on doing one or two projects a year.

I want to thank everyone that has supported NT over the years by sending us stories and buying subscriptions. Despite the fact that I couldn't reach the financial goal, I don't feel that NT failed. It is an excellent product and I am immensely proud of the issues we've put out.

I've decided to end NT with the upcoming issue #14, coming out in April. All of the writers that submitted stories to us in January will be getting them back. I only made the decision last week, and I'm sorry I held on to those stories. I hope those writers will find other homes for them.

I am considering putting out a Best of Necrotic Tissue later in the year. It isn't a done deal, but if the writers want to be a part of it, I would like to put it out.

Unlike other magazine closings I've seen in the past, all the writers will get paid and get their contributor copies. All of the subscribers are also going to get a refund for issues they haven't received. It may take me until May to get all the subscribers their money back, but they will all get refunds.

Thank you again for giving me the opportunity to share your stories and make something that brought me so much joy.

Scott…

For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Best New Werewolf Tales Volume One antho

THE MARKET
  • Antho: Best New Werewolf Tales Volume One
  • Publisher: Books of the Dead
  • Editor(s): James Roy Daley
  • Pay Rate: 1¢ a word/reprints
  • Response Time: I respond to everyone after all the stories have been submitted and read.
  • Reading Period: Ends March 31/2011
  • Description: This interview applies to both the anthology and the press itself. For the anthology, Books of the Dead Press is seeking reprints of werewolf stories. More in guidelines.
  • Submission Guidelines: booksofthedead.blogspot.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.

THE SCOOP
1) What authors do you enjoy, and why does their writing captivate you?
I’m a meat-and-potatoes reader, meaning: I get turned on by a fantastic story and turned off by literature-gymnastics. Sometimes my younger brother Derek and I will laugh about Anne Rice and the way she puts a story together, saying things like, “Yes, yes. The night was dark, the willows were flowing in the air, which was cold—the moon was full, the taste in your mouth was bitter, the grass was long, your heart was broken, there was a longing in your loins, and the mist was rolling across the hills like a blanket of apprehension... but what the hell, lady!? Make your character step into the goddamn castle or I’m throwing the book across the room.”

When I’m not reading through the endless pile of submission that I’ve been receiving, I find that 90% of everything I consume comes from the big boys. In the past year or so I’ve read books by: Richard Matheson, Robert Bloch, Stephen King, Dean Koontz, F. Paul Wilson, Peter Straub, Gary Brandner, David Morrell, Ray Garton, and Robert McCammon. When I look at that list of writers, the one thing they all have in common is the ability to write a plot driven story with characters you can understand. A writer like the late Michael Crichton, on the other hand, was a master at plot, but had no sense of character. If he wrote a conversation between a ninety-year-old scientist and a five-year-old girl, who said what would be interchangeable.

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
I like lots of genres, but what I’m looking for is horror. Remember horror? I know there are a million writers out there writing about zombies, vampires, werewolves, the apocalypse, and whatever else falls into the horror category, but the amount of books that I’ve read that have actually scared me could be counted on one hand. If you submit to Books of the Dead, I want you to scare the shit out of me. Make me nervous. If I’m reading your story and the phone rings, I want to be startled.

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?
Settings are backdrops, and consequently, not important to me. The movie Alien wasn’t awesome because it was a futuristic story told on a spaceship. You could have taken those same characters, plunked them in 1800s, stuck them on a boat, and when they came across the alien . . . that story would still rock. Plot and character. It’s all about plot and character.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
Lets look at Stephen King—

Eyes of the Dragon was told at an easy pace, much like The Body (Stand by Me), Rita Hayworth and the Shawshank Redemption, and the Dark Tower series, and those are all great books.  They’re fantastic. But sometimes, especially with King’s early work, he tells a story at breakneck speed: The Running Man, Rage, most of the stories in the Night Shift collection. And those stories are great too. Slow building to fast? Look at Thinner, or ‘Salem’s Lot.

Bottom line: I like all types of pacing, as long as I’m reading a well-told story. For me, pacing is just a detail.

5) What types of characters appeal to you the most? Any examples?

Sarah Langan is good at creating characters. So is Robert McCammon. In fact, if you want to read a book that is just loaded with amazing characters, a fantastic plot, and great pacing, read McCammon’s Boy’s Life. It’s one of the best books ever written.

Simple as it sounds, I just want to believe in the character. In the story "Pop Art," Joe Hill’s opening line is: My best friend when I was twelve was inflatable. Then he made me believe it. That’s what I call skill.

6) What is your policy for vulgarity, violence, and sexual content? Any taboos?
I’m not into racism, and I like to keep my porno and my horror separate, but aside from that, anything goes. It can never be too violent, or too vulgar. The problem with violent stories is never the violence, nor is it the ‘bad’ words. It’s a lack of talent. If a writer is writing for the sake of creating the most hardcore story ever, chances are the story will be terrible. If a skilled writer attempts to write the most fascinating story ever, and it happens to become really nasty and mean, like Jack Ketchum’s The Girl Next Door, or William Peter Blatty’s The Exorcist, chances are the final product will be something special.

7) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?
A theme is a main idea, moral, or a message; the message may be about life, society, or human nature. Themes often explore timeless and universal ideas and are almost always implied rather than stated explicitly. I don’t care about theme. Plot and character; it’s all about plot and character.

8) Overall, do you prefer downbeat or upbeat endings?
As long as it’s a good ending, it doesn’t matter.

9) Any last advice for submitters to this market? Any critical do's or do not's?
A while ago I wrote a ‘writing advice’ list. I also wrote a piece called: What does a Publisher Want. I’ll reprint them here:

What does a publisher want?

That’s a big question, and because every publisher is different, nobody can give you a perfect response, encompassing every possible answer. I can, however, explain what Books of the Dead is looking for in a story, and I do think it’s safe to assume there are a lot of editors and publishers that might feel the same way.

There are a few things that publishers DON'T want, and I’ll just get 'em out of the way for the sake of stating the obvious: terrible spelling, ridiculous storylines, careless formatting, inappropriate submissions, an abundance of needless words, half-witted suggestions and/or demands regarding the business...

Actually, I’m going to stop on that one. It’s not the reason I’ve decided to write this post, but it’s worth a comment or two.

I’ve had several authors tell me about all the problems they’ve had with publishers, and before I’ve even had a chance to read their story they tell me what they expect in a contract—including, but not being limited to—demands, and things that would force me to restructure my entire business model. So far, 100% of the time, these suggestions are coming from writers that nobody knows, with no real fan-base, and no worthy writing credits. On a few occasions I’ve been sent a multitude of emails that that monopolize my time, making me hope the story is a piece of shit before I’ve even had a chance to read it. And for the record, so far, all the people that have decided to scrutinize how I do things have submitted stories that have been well below my publishing standards. The point is: there isn’t a company in the world that wants to develop a working relationship with someone that nitpicks. To recapitulate, if you, the writer, are thinking about discussing the finer points of a contract before it’s been offered, stop what you’re doing, stick your empty head into the nearest toilet, and flush.

Now... here’s the thing I wanted to talk about: stories, and why most of them get turned down.

The most common thing that forces me to plunk a submission into the ‘NO’ pile, is what I like to call, painting a story with a wide brush.

If you've decided to write a story that is as complex as the entire Star Trek universe, and you plan on doing it inside of 4,000 words, you have failed. There are probably a bunch of people reading this that will say, “Well . . . that’s not me,” so I’m going to put it another way.

Captain Kirk was sitting inside a bar. He had both elbows on the table and a pint of Romulan ale in his hand. On his left, his best friend Spock was trying to reason with him.

Spock said, “It is highly illogical for you to get so inebriated, Captain.”

Kirk grunted, mumbling something about being trapped inside the worst story ever told and feeling the need to drink his troubles away.

This is good. The writing itself isn’t great—well, frankly it’s pretty bad—but this is how you tell a story. If you want to dress it up, put some fancy words in there, add some deep thoughts and some poetry flare, great! This is all good stuff. It works. And sure, there’s more to writing than this. But within a few words this little Star Trek tale has already established who, what, where, why, and how. You know who your characters are, where they are, what they’re doing, how they are doing it, and why. This is basic storytelling 101. This is what Books of the Dead is looking for.

And often times, this is what I find:

Some would allege that a misinterpretation of the Romulans, who were an illustrious many people from the incalculable solar system known as the second sun from the third dominion, and the creator of Romulan ale, was something that only the dimmest and the slowest from the race known as the Vulcans, of the Vulcan empire, would ever succumb to. Vulcans—a species with elongated, pointy ears, and a comprehensive lack of comedic ethics—had a genetic hereditary that was thought to be among some of the most gifted of the known universe, which was incessantly being explored and investigated by Captain Kirk and the rest of his crew aboard to S. S. Enterprise. Spock, a Vulcan, and colleague to Kirk—

Awful. The reader might know who, but the where, why, when, how—these things are missing. Complex words don’t make a story enjoyable. The right words do. And when a story starts out like this one does, it never ends well.

Story is character.
Story is plot.

Don’t try to force a universe of ideas into a few convoluted paragraphs. Know what your story is about, and explain what happens to your character. Once you’re done, make it pretty.

Simple.

In film they called it the KISS system.

KISS stands for ‘Keep It Simple Stupid.’ And it applies to writing as well.

Writing Advice:
  1. Read everything you can. If you don’t have time to read you don’t have the necessary skills to write.
  2. Edit everything 10 times.
  3. Omit needless words. This means that a sentence such as: ‘The man that was holding the gun in his hand was getting ready to fire off a shot.’ Becomes something like: ‘The man with the gun was ready to fire.’
  4. Read Stephen King’s book On Writing, whether you like his work or not.
  5. Don’t trust the editor to edit your work properly. Assume they’ll fuck it up, meaning: try to find your own editor.
  6. Ten-time all-star goalie Martin Brodeur says (and I quote): “Any time I see something that will be good for my game I steal it. Hey, fair game.” I have this quote beside my writing station and I figure it applies to literature as well.
  7. 80,000 words sitting pointlessly together is not a novel. It’s shit.
  8. It’s not about getting noticed. It’s about writing something worth noticing.
  9. Writing is like painting a picture. Make sure you put in enough details to do it right. So, in your story, if you have a man walking across the street, make sure the reader knows what the man is like AND what the street is like.
  10. Write what you know; fill in the blanks.
  11. Don't use the same word repeatedly. Example: The guy was likeable enough, like that guy I like in that television show Like Father, Like Son.


For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Tuesday, February 15, 2011

Albedo One magazine

THE MARKET
  • Zine: Albedo One
  • Editor(s): John Kenny, Robert Neilson, David Murphy, Frank Ludlow & Peter Loftus
  • Pay Rate: €3 per 1,000 words
  • Response Time: Up to 3 months
  • Reading Period: Ongoing
  • Description: Award winning Irish magazine of SF, fantasy and horror
  • Submission Guidelines: www.albedo1.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.

THE SCOOP
1) What authors do you enjoy, and why does their writing captivate you?
My personal favourites include J.G. Ballard, Ray Bradbury, Philip K. Dick, Brian Aldiss, Robert Silverberg, Paul Di Filippo, Howard Waldrop, Lucius Shepard and many, many others. I'm also a big fan of the work of Jonathan Lethem, Michael Chabon, Peter Carey, Kazuo Ishiguro, Paul Auster and others. As to why they captivate me, the styles, approaches and subject matter of the work of these authors is so varied and radically different from each other, it's difficult to give any particulars. If they have anything in common it's that they've all struck out in new directions, developing a unique voice for themselves and fearlessly examining issues that many authors wouldn't touch, or at least deal with in half as interesting a way.

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
We publish science fiction, fantasy and horror. My favourites are probably SF and horror. The fantasy we publish tends to be more in the vein of dark fantasy or just plain weird, which I also like. Within the SF and horror genre work, we do usually steer clear of the more traditionally executed material. So the quirkier, the better.

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?
All of the above. We've published stories set in ordinary locales but with an exotic flavour to the language and situation. We've published stories that were almost mainstream literary works with just the barest hint of the fantastic. Anything set in the past needs to have a convincing verisimilitude to give the piece real weight. Generally, once the characters, situation and setting really grab us, the author is home free.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
Again, all of the above. We do like stories that start a decent way into the story, but once a slow build up is done effectively, with the right amount of foreshadowing and interesting enough characters, we're onboard.

5) What types of characters appeal to you the most? Any examples?
Difficult question. I can more easily tell you what we don't like: drab, average type characters with no convincing inner life. That doesn't mean we just want to see characters gyrating off the page with bizarre fixations and peculiar personality disorders. If the story features ordinary people, they have to have a convincing freight of emotion and inner complexity that will win the reader over to whatever difficulties they face in the story.

6) Is there a specific tone you'd like to set in your publication? What kind of voices grab you and keep you enthralled? Any examples?
People tell us there is a specific personality to Albedo One, that there is an Albedo One type story, but we really don't know what that is and don't necessarily want to examine it too closely. If the stories we publish have anything in common, it's that they are primarily character driven. That said, we have published short quirky pieces where character was very much in the background.

7) What is your policy for vulgarity, violence, and sexual content? Any taboos?
No taboos. However, if the vulgarity, violence and sexual content is deemed to be gratuitous, i.e., not deployed fully in the service of the story, we're not interested.

8) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?
We're wide open as regards theme. We've published quite a few stories over the years that revolved around art or artists and there have been several that dealt with the cult of celebrity, but that's a coincidence. When we accepted those stories, we didn't think about the theme; we were just drawn to the story and the characters.

9) Overall, do you prefer downbeat or upbeat endings?
Good question. I should do a review of everything we've published so far in the magazine to determine the ratio of upbeat to downbeat stories. I suspect, however, that I'd find the vast majority are downbeat. Dystopias are so much more entertaining than utopias, just as the villain in a movie or book can be more intriguing than the hero.

10) Any last advice for submitters to this market? Any critical do's or do not's?
Read the submission guidelines and read a copy of the magazine (there are cheap downloadable PDFs of most issues if you don't want to shell out for a hard copy. There are even free stories posted on our website that you can check out). We get a vast number of submissions that are just not the kind of thing we go for and a quick review of the guidelines or a sampling of what we do publish would have saved you postage and us valuable time. Of course, the fact that we're open to email submissions may have something to do with this; when we're just a click away, some submitters (not all!) don't take the time to do a little basic research.

For hard copy submissions, please, please, please include an e-mail address on your cover letter so we can respond to your submission. I know this sounds obvious, but you wouldn't believe the amount of submissions we get that we can't reply to. If you require or want a reply in writing, you have to include a stamped self-addressed envelope. And the stamp has to be Irish. Our postal system won't post something from Ireland with a US stamp or UK stamp or whatever on it. 

Also, don't query before the stipulated three months response time. A query before this deadline just sends us all scrambling about looking for the story only to discover it's still with a first or second reader. Don't mean to harp on about our 'valuable' time; it's just we get such a large amount of submissions that anything the submitter can do to make our life easier is much appreciated.

Other than that, send us brilliantly original stories.


For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Saturday, February 12, 2011

International Aeon Award Short Fiction Contest, 2011

Press Release:

Albedo One, Ireland’s magazine of Science Fiction, Fantasy and Horror, is proud to announce the Sixth International Aeon Award Short Fiction Contest, for 2011. Grand prize is 1000 euro and publication in Albedo One. Second and third place prizes are 200 and 100 euro, respectively, alongside publication in Albedo One.

This year we have an added bonus prize for the winning story courtesy of the respected Authorlink.com. The winning story will have the option of free one-year publication in the Storywire section, where authors earn royalties from online readers of their work. Authorlink.com is a news, information and marketing site for editors, agents, writers, and readers with more than 50,000 unique visitors a month and a social network of 6,000+ friends.

The contest is open to stories of up to 10,000 words in any speculative genre, including science fiction, fantasy, horror, or anything in between or unclassifiable. The judges have a very broad definition of what constitutes a genre story. The contest is also open to writers of all nationalities, and the three winning stories will be decided upon by our Grand Judges (whom we will announce shortly). Last year’s Grand Judges were renowned speculative fiction author Ian Watson, Hugo award winning SF author Anne McCaffrey, multiple award winning SF author Mike Resnick and respected Irish horror and crime author, Sam Millar.

The contest is open from 1st of January 2011 until November 30th 2011, and runs in four rounds, at the end of which the interim judges (comprising the editorial team of Albedo One) will announce on the Albedo One website (www.albedo1.com) a shortlist of those entries they feel worthy of further consideration. The 1st round ends March 31st, the second round, June 30th, the third round September 30th and the final round November 30th.

The aim of the contest is to promote new writers and writing in the speculative fiction genres, and previous contests have certainly shown us that speculative fiction at the shorter lengths is alive and well, despite its many detractors and those who would pronounce the decline of SF, horror, fantasy etc. or the death of the short story.

Previous winners have been announced at the World Science Fiction Convention and European SF Convention, they have been reprinted or received Honourable Mentions in the prestigious Year’s Best Science Fiction and Year’s Best Fantasy and Horror volumes, and have been translated into other European languages and published in their national magazines (e.g. Galaxies SF, in France, and Phase X in Germany). So entering the Aeon Award will certainly get some attention for the respective authors and their work, never mind the prize money and publication in Albedo One.

A modest entry fee of 7 euro applies to all entries, and can be paid easily and securely via PayPal at the Albedo One website. Entries may be submitted to fraslaw@yahoo.co.uk Full details may be found at the following link: http://www.albedo1.com/aeon_award.html


For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Thursday, February 10, 2011

Zombie Zak's House of Pain antho

THE MARKET
  • Antho: Zombie Zak's House of Pain
  • Editor(s): Zombie Zak and Bill Tucker
  • Pay Rate: 1 cent per word, and 1 contributor copy
  • Response Time: Varies, But not until after the reading period has ended
  • Reading Period: April 30, 2011
  • Description: Seeking previously unpublished contemporary creative tales of dark horror/dark fiction to fill up the House of Pain.
  • Submission Guidelines: libraryofthelivingdead.lefora.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.

THE SCOOP

1) What authors do you enjoy, and why does their writing captivate you?
Edgar Allen Poe, HP Lovecraft and Dante Aligheri to name but a few. Why? Because their characters have breadth and scope and the intensity of the story carries through with passion and a desire to leave a mark upon the reader. Poe's characters were narrow of landscape; they were people going through an ordinary life and hit with something much more so. Lovecraft painted on a skein of such proportions that one's mind would either be boggled or forced to focus on the simple. And Dante, well, he visited Hell, and brought back a good story or two.

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
Personally I'm a big fan of Horror, Science Fiction and Fantasy, with Comedy occasionally thrown in. However, this is a Horror Anthology for Dark Fiction and what we are looking for is good, creepy, dark stories meant to creep you out in any of a variety of fashions. We have no serious prejudices against any types of story content.  As long as it's dark, horror filled and tasty, we'll probably like it. (Which will obviously make the final selection process that much more difficult to narrow down.)

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?
I really like the realm of the ordinary, as explored by the moment that something extra ordinary breaks out from its bounds. Life is ordinary, at the best of times, but when a story can completely smash through the boundaries of the drudgery and the drear and present you with something just past comprehension—then, then fun can begin.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
Personally, I'm a big fan of the simple concept of the environment, the writing meets and matches the story. I like all kinds of things, and can be captivated by any of a variety of formats. Therefore, in simplest terms, if the pace fits the story, then the story I will enjoy.  However, the biggest caveat will be, to be consistent with it. If it's a slow build to spectacular climax, then awesome. If it's a constant joy ride from the get go to the end, yo, then also awesome. If it creatively mixes it up and gives you the roller-coaster thrill ride, then extra awesome. If it tries real hard but can't get past the occasional blast, then not so much.

5) What types of characters appeal to you the most? Any examples?
Ohh, I like all kinds of characters. Serial killers, cannibals (flesh-eating Grannies are a good start there), mad scientists, evil neighbours, demons, sad and angry angels, hungry spirits, garden gnomes that go on rampages, plants that devour living meat sacks, mercenaries with no heart, and kittens that do their part. Really, I like colourful characters, people who have a reason, a point, something that within the context of the story, have something worth giving a darn about; even if that means hoping that the good guy wins (yeeesh, and that's a fate worse than…)

6) Is there a specific tone you'd like to set in your publication? What kind of voices grab you and keep you enthralled? Any examples?
No specific tone, per se. Just dark fiction; run wild with it. Let your horror muse out and play with story, character, plot and splattery parts. The idea behind this antho is variety, the spice of life and all that. Weird is good, as is the straight forward.

7) What is your policy for vulgarity, violence, and sexual content? Any taboos?
Keeping things in perspective, a certain level of vulgarity and violence is acceptable; if it fits the story and is not purely vulgar for the sake of vulgar, then it's probably going to be ok. I am not inclined towards stories that focus excessively on violent sexual behaviour and sexual content when it concerns young 'uns. If you have to think too much about whether or not it's an acceptable level of sexual content, then it's probably too much. I have no issue with such violent sexual aberrance being referred to in context, but explicit detail of such will not be accepted. Ergo, no rape scenes; however a victim of rape, or the fear of rape, or the threat of rape, may fit well enough.

8) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?
Mostly looking for stories that delve into the depth of human existence; darkness that dwells within not only the heart of Man, but also the beating, bloody, pulpy mass clenched in his clawed fist. Stuff like that. Good clean fun all round!

9) Overall, do you prefer downbeat or upbeat endings?
Yes. Hehehee. Actually, I have no preference on endings. If it fits the story, then it is a good ending. I like downbeat endings that continue to stare down into the abyss waiting for the thing that never—but might—come out. Also, I like upbeat endings where the hero wins, gets the girl and dines with knife and fork—but, we all know how often that story really happens...

10) Any last advice for submitters to this market? Any critical do's or do not's?

Think of the "man as the monster, rather than the monster as the man." Stories should refrain from Zombie or Zombie themes—not because we don't like them or anything, but because we want to focus on the heart of dark fiction. If you can pull it out, raw and wriggling, from some deep, dark, cavernous immensity of pain, suffering, sorrow, regret and doom, then it's probably going to have a good spot, in the centre of the room.

Write, for writing's sake! Experience the darkness, enough to slake. And Welcome to Zombie Zak's House of Pain. Can I interest you in some cookies?


For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

Wednesday, February 2, 2011

Bram Stoker Award Preliminary Ballot 2010

Congrats to everyone who made the Bram Stoker Award PRELIMINARY BALLOT!

Please note that the works below have been recommended, not nominated, for the award. The titles on the preliminary ballot that do get nominated (by voting HWA members) will be on the Final Ballot.

Superior Achievement in a NOVEL
  • VIPERS by Lawrence C. Connolly (Fantasist Enterprises)
  • SIREN by John Everson (Leisure)
  • HORNS by Joe Hill (William Morrow)
  • IT CAME FROM DEL RIO by Stephen Graham Jones (Trapdoor Books)
  • SPARROW ROCK by Nate Kenyon (Leisure Books)
  • DESPERATE SOULS by Gregory Lamberson (Medallion Press)
  • THE FRENZY WAY by Gregory Lamberson (Medallion Press)
  • ROT AND RUIN by Jonathan Maberry (Simon & Schuster)
  • APOCALYPSE OF THE DEAD by Joe McKinney (Pinnacle)
  • EMPIRE OF SALT by Weston Ochse (Abaddon)
  • DWELLER by Jeff Strand (Leisure/Dark Regions Press)
  • A DARK MATTER by Peter Straub (DoubleDay)

Superior Achievement in a FIRST NOVEL
  • MR. SHIVERS by Robert Jackson Bennett (Orbit)
  • FREEK CAMP by Steve Burt (Steve Burt Creations)
  • THE MAN OF MYSTERY HILL by Tracy L. Carbone (Echelon Quake)
  • BLACK AND ORANGE by Benjamin Kane Ethridge (Bad Moon Books)
  • CARNIVAL OF FEAR by J.G. Faherty (Graveside Tales)
  • A BOOK OF TONGUES by Gemma Files (Chizine Publications)
  • AT THE END OF CHURCH STREET by Gregory Hall (Belfire Press)
  • MADIGAN MINE by Kirstyn McDermott (Picador Australia)
  • CASTLE OF LOS ANGELES by Lisa Morton (Gray Friar Press)
  • SPELLBENT by Lucy Snyder (Del Rey)

Superior Achievement in LONG FICTION
  • THE DOCTOR, THE KID, AND THE GHOSTS IN THE LAKE by Mort Castle (F Magazine)
  • REQUIEM FOR THE BURNING GOD by Shane Jiraiya Cummings (Cthulhu's Dark Cults)
  • THE PAINTED DARKNESS by Brian James Freeman (Cemetery Dance)
  • CHASING THE DRAGON by Nicholas Kaufmann (Chizine)
  • DREAMS IN BLACK AND WHITE by John R. Little (Morning Star)
  • DISSOLUTION by Lisa Mannetti (Deathwatch)
  • BLEMISH by Joe McKinney (Dark Recesses #1)
  • THE SAMHANACH by Lisa Morton (Bad Moon Books)
  • JADE by Gene O'Neill (Bad Moon Books)
  • INVISIBLE FENCES by Norman Prentiss (Cemetery Dance)

Superior Achievement in SHORT FICTION
  • THE BEHELD by Paul Bens (Dark Discoveries #160)
  • RETURN TO MARIABRONN by Gary Braunbeck (Haunted Legends)
  • SURPRISE! by G.O. Clark (Dark Valentine 2)
  • SEMINAR Z by J. Comeau (Dead Set: A Zombie Anthology)
  • THE DEVIL IS IN THE DETAILS by Brock Cooper (The New Bedlam Project)
  • THE FOLDING MAN by Joe R. Lansdale (Haunted Legends)
  • 1925: A FALL RIVER HALLOWEEN by Lisa Mannetti (Shroud Magazine #10)
  • SURVIVORS by Joe McKinney (Dead Set: A Zombie Anthology)
  • BIG ROCK CANDY MOUNTAIN by Weston Ochse (Dark Discoveries #16)
  • ROADSIDE ASSISTANCE by David Sakmyster (Horror World)
  • TROOT by Margaret B. Simon (Null Immortalis)
  • THE DAYS OF FLAMING MOTORCYCLES by Catherynne Valente (Dark Faith)
  • FINAL DRAFT by Mark W. Worthen (Horror Library IV)

Superior Achievement in an ANTHOLOGY
  • DARK FAITH edited by Maurice Broaddus and Jerry Gordon (Apex Publications)
  • HORROR LIBRARY IV edited by R.J. Cavender and, Boyd E. Harris (Cutting Block Press)
  • CTHULHU'S DARK CULTS edited by David Conyers (Chaosium)
  • HAUNTED LEGENDS edited by Ellen Datlow and Nick Mamatas (Tor)
  • THE NEW DEAD edited by Christopher Golden (St. Martin's Griffin)
  • BLACK WINGS edited S.T. Joshi (PS Publishing)
  • EVOLVE: VAMPIRE STORIES OF THE NEW UNDEAD edited by Nancy Kilpatrick (Edge Science Fiction & Fantasy Publishing)
  • NULL IMMORTALIS edited by D.F. Lewis (Megazanthus Press)
  • DEAD SET: A ZOMBIE ANTHOLOGY edited by Michelle McCrary and Joe McKinney (23 House Publishing)
  • SCENES FROM THE SECOND STOREY by Amanda Pillar and Pete Kempshall (Morrigan Books)

Superior Achievement in a COLLECTION
  • OCCULTATION by Laird Barron (Night Shade Books)
  • BLOOD AND GRISTLE by Michael Louis Calvillo (Bad Moon Books)
  • THIS WAY TO EGRESS by Lawrence C. Connolly (Ash-Tree Press)
  • WHAT WILL COME AFTER by Scott Edelman (PS Publishing)
  • FULL DARK, NO STARS by Stephen King (Simon and Schuster)
  • LITTLE THINGS by John R. Little (Bad Moon Books)
  • A HELL OF A JOB by Michael McCarty (Damnation Books)
  • A HOST OF SHADOWS by Harry Shannon (Dark Regions Press)
  • FUNGUS OF THE HEART by Jeremy Shipp (Raw Dog (Screaming Press)
  • HELLFIRE AND DAMNATION by Connie Corcoran Wilson (Sam's Dot)

Superior Achievement in NONFICTION
  • WEIRD ENCOUNTERS by Joanne M. Austin (Sterling Publishing)
  • TO EACH THEIR DARKNESS by Gary A. Braunbeck (Apex Publications)
  • SHADOWS OVER FLORIDA by David Goudsward and Scott T. Goudsward (Bear Manor Media)
  • THE CONSPIRACY AGAINST THE HUMAN RACE by Thomas Ligotti (Hippocampus Press)
  • WANTED UNDEAD OR ALIVE by Jonathan Maberry and Janice Gable Bashman (Citadel)
  • MASTERS OF IMAGINATION by Michael McCarty (Bear Manor Media)
  • LISTEN TO THE ECHOES: THE RAY BRADBURY INTERVIEWS by Sam Weller (Melville House Publications)

Superior Achievement in a POETRY collection
  • DARK MATTERS by Bruce Boston (Bad Moon Books)
  • LOVE CRAFT by Bryan Dietrich (Finishing Line Press)
  • CHEMICKAL REACTIONS by Karen L. Newman (Naked Snake Press)
  • WOOD LIFE by Rich Ristow (Snuff Books)
  • WILD HUNT OF THE STARS by Ann K. Schwader (Sam's Dot)
  • DIARY OF A GENTLEMAN DIABOLIST by Robin Spriggs (Anomalous Books)
  • SAVAGE MENACE AND OTHER POEMS OF HORROR by Richard L. Tierney (P'rea Press)
  • VICIOUS ROMANTIC by Wrath James White (Bandersnatch Books)

Tuesday, February 1, 2011

Cosmos Magazine

THE MARKET
  • Zine: Cosmos
  • Editor(s): Editor-In-Chief Wilson da Silva, Fiction Editor Cat Sparks
  • Pay Rate: AUS $300 for print, AUS $75.00 for web
  • Response Time: varies
  • Reading Period: open all year
  • Description: Seeks short stories of between 2,000 and 4,000 words in length. They should be literature first: well written pieces, stylistically and imaginatively executed, polished works, involving some element of science at its heart.
  • Submission Guidelines: www.cosmosmagazine.com

NOTE: Author D.L. Snell conducted the following interview to give writers a better idea of what the editors of this specific market are seeking; however, most editors are open to ideas outside of the preferences discussed here, as long as they fit the basic submission guidelines.

THE SCOOP
1) What authors do you enjoy, and why does their writing captivate you?
Michael Marshall, Connie Willis, Margaret Atwood, China Mieville and Graham Joyce, just to name five off the top of my head. Their writing is so captivating because I utterly believe everything their books are telling and showing me, be it a London Blitz streetscape or two cities that exist in the same place at the same time. These authors are master craftspeople. Go read their books if you want to try and fathom how it's done.

2) What are your favorite genres? Which genres would you like to see incorporated into submissions to this market?
Personally I'm a big fan of thrillers. Cosmos is a popular science magazine so authors need to keep that in mind when coming up with suitable ideas.

3) What settings most intrigue you? Ordinary or exotic locales? Real or fantasy? Past, present, or future?
Fantasy and horror are not suitable for Cosmos Magazine. Science fictionwise, I'm open to any setting so long as it is well researched and convincing. It's always good to read something you haven't seen much of before.

4) Explain the type of pacing you enjoy, e.g. slow building to fast, fast throughout, etc.
Primarily, I'm looking to be engaged. A cracking pace is good—but only if I care about the characters in the first place. Make me care and believe in those first few paragraphs, then you get to set any pace you want!

5) What types of characters appeal to you the most? Any examples?
Characters with believable backgrounds. Too many writers are too lazy to do any research. It's not enough to set a story on a space station. You need to have some knowledge of the intricacies of daily life up there. Don't tell me everything—show me!

6) Is there a specific tone you'd like to set in your publication? What kind of voices grab you and keep you enthralled? Any examples?
When it comes to prose, I'm a big fan of style. Here are three stories previously published by Cosmos (although not chosen by me) that I particularly enjoyed reading:


7) What is your policy for vulgarity, violence, and sexual content? Any taboos?
Yes. Cosmos has a wide readership, so please avoid profanity, explicit sex or gratuitous
violence.

8) What kind of themes are you seeking most in submissions to this market? In general, what themes interest you?
Popular science themes. Stuff that is in the news. How humans adapt to and respond to technology and the changes being wrought upon our cultures. The great 'what if?', the question behind all good science fiction, IMHO.

9) Overall, do you prefer downbeat or upbeat endings?
I like both, but I suspect Cosmos readers may prefer the upbeat ones.

10) Any last advice for submitters to this market? Any critical do's or do not's?
Keep your cover letters simple. I don't care where you've been published before—I'm only interested in the story you're trying to sell me.

Read the submission guidelines. No, really. You'd be surprised how many stories I receive that are of an inappropriate length.

Read the stories that have been previously published by Cosmos Magazine. They're available free online and will give you an idea of the sort of stories favoured by the Editor-In-Chief.


For more scoops, go to marketscoops.blogspot.com.

D.L. Snell writes with Permuted Press. He edited Dr. Kim Paffenroth twice, John Dies at the End once, and provided a constructive critique to Joe McKinney on his next major novel after Dead City. You can shoot D.L. Snell in the head at www.exit66.net.

To reprint this article, please contact D.L. Snell.

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